Showing posts with label Unity3D. Show all posts
Showing posts with label Unity3D. Show all posts

Wednesday, July 29, 2009

CityEngine for Machinima

There are some nice examples on how CityEngine, a procedural city modelling software, can be used for game/machinima creation. They have examples for Cryengine2, which is still my favourite high-end engine, and Unity3D. The workflow can be easily adapted to other game engines as well, I guess.
Great to see there is a Windows version for Unity3D out now as well. Don't know if anyone has tried to make Machinima with that engine.