There are some nice examples on how CityEngine, a procedural city modelling software, can be used for game/machinima creation. They have examples for Cryengine2, which is still my favourite high-end engine, and Unity3D. The workflow can be easily adapted to other game engines as well, I guess.
Great to see there is a Windows version for Unity3D out now as well. Don't know if anyone has tried to make Machinima with that engine.
Director Commentary / Breakdown – You and I
5 years ago
