Thursday, December 16, 2010

How to Screencast Live

You have plans to run your own Live Machinima workshops or tutorials, or want to Live review Machinima movies? There are many applications for Live Screencasts. My favourite Starcraft Live caster Sean "Day[9]" Plott just released this wonderful article on pcworld.com with video tutorials about setting up your own Live Screencast.
Screencast Live: How To Make Your Own Web TV Show

Thursday, December 9, 2010

Atopic Machinima Festival Update

The contest page on Dailymotion for the audience prize is online awaiting your votes at: Atopic Festival Prix Machinima

The prizes evening will take place in la Géode, Paris, December the 20th at 8:30pm (CET)
You can also come to the festival. 17th and 18th at Hotel Scribe (1, rue Scribe Paris-Opéra), Paris, France. Free entrance.
Conference on MAchinima : 18th from 2pm to 4pm (CET)
More informations and Conference Steaming on Atopia TV on the
Atopic website

Wednesday, December 1, 2010

New Movie: Saltlight

A while ago I did this short experimental animation. Not Machinima at all this time, but hopefully you find it interesting as well. It's inspired mostly by work from Stan Brakhage and Man Ray. If there is interest I'll write a bit more about how this movie was made. Right now I'm looking for your feedback without you knowing too much about the production process.

Tuesday, November 30, 2010

ATOPIC, Machinima Film Festival - official selection by the Jury

Atopic Machinima Film Festival just published their official list of machimima movies selected by their Jury. I'm happy to see two of my productions ('the Graveyard' and 'Order in Chaos') selected.

"The international dimension was in the richness of the final selection. This selection shows that Machinima has matured in the use of the tool and was able to develop a narrative and aesthetic quality. "


23 films were selected :

55 Sounds To The Sky // Christine Webster et Balthazar Truffaut
A change of art // Luxaeternam
Clear Skies 2 // Ian Chisholm
Ctrl,Alt,Del // Trace Sanderson
Dagon // Trace Sanderson
Fears - [ The Story of Susa Bubble - An Installation by Rose Borchovski ] // Iono Allen
Gcity // Marco Manray
GTAlphaville // Mutatis Mutandis
Incubus // Kate Lee & Sherwin Liu
La Crise // Panda
La fuite de l'empire Aryen // Yälrok
Lovely Family TV // The Lovely Team
mAdvertising // Pooky Amsterdam
Order in chaos // Rohan Fermi
Over Data // Marco Manray
Panic Radio // François Pallin
Stop, Rewind // Harrison Heller
Terra // Rod Pulsar
The Graveyard // Rohan Fermi
The Trashmaster // Mathieu Weschler
Unheimliche // Delbos, Gaudillere, Le Roy, Mutton, Van Lissum
WB Yeats - An Irish Airman Foresees His Death // Russell Boyd
What a night ! // TGO GMBH

The 13 members of the Jury:

Julien Aubert, Transmedia/ARG Executive Producer, Bigger Than Fiction
Thierry Falcoz, Video Games News Director of Nolife TV
Caroline Piras, Director
Laurence Herszberg, Manager of Forum des Images
Catherine Lottier, Journalist
Vincent Ravalec, writer, director and screenwriter
Stéphane Natkin, Manager of ENJMIN School in Angoulème
Benoit Labourdette, Pocket Film Festival
Geraldine Gomez, Hors Pistes Festival, Centre Pompidou
Isabelle Arvers, New media Curator
Jean Menu, Video Games Representative, Universciences
Moira Marguin, In charge of Animation Department, Ecole des Gobelins
Margherita Balzerani, Curator and Art Critic

The criteria on which the jury deliberated were : the originality of the script, staging, quality of the soundtrack and editing, the technical and aesthetic qualities linked with the diversion of the game. The choice was difficult, the debate alive. The diversity of films and the skills of the members contributed to the interest and the uniqueness of this selection.


Thursday, October 14, 2010

Festival News and more

For reasons of schedule and availability of rooms, the Atopic Festival has been put back until December 2010. Soon they'll publish the new dates of the festival.The contest is still open for submissions until November, 10th. For more informations contact: machinima@atopicfestival.com

MachinimUWA II: Art of the Artists challenge transcript of the announcements & full winner's list is now online available at this UWA-Blog post . I've had my newest movie "Order in Chaos" submitted but it didn't find any recognition there.

Bitfilm Festival has just announced the winners of the Bitfilm Awards 2010. 1. Prize winner is "The Y-Files" by Alexander Gellner & Flix (Germany). You can still watch all nominated films. As far as I have seen there were no machinima movies nominated. I have no information if any machinima has even been submitted this year.

Thanks to Curator: Lara Sánchez Coterón from Proyecto Amarika, Madrid, Spain a selection of Machinima (music videoclips and experimental animations) will be screened 21st OCTOBER 2010 at this years PLAYFUL & PLAYABLE FALL MEETINGS: A knowledge exchanging platform, about the game as a cultural process. I'm proud to see my movie "Liberty City" being screened alongside work from Paul Marino, Friedrich Kirschner, Zach Scott and others.

For the first time this years EXPO 2010 (Shanghai China) has screened machinima movies. Curator Cristina García-Lasuén owner of the OPEN THIS END SL group and also known as Aino Baar in Second Life, approached Spanish officials for the World Expo with the purpose of bringing machinima to the attention of a greater audience. She was successful as they granted her several hours per week to display machinima simultaneously over five four metre wide HD screens which are attached to a structure called the "Air Tree" built specifically for the Expo at the Madrid Pavilion. I was really flattered to see 3 of my movies (Desassossego, Liberty City, the Graveyard) have been selected to be in the World Expo 2010.

Last but not Machinima Expo 2010 the worlds largest Machinima Festival will start in about 5 weeks from now (20-21th November). 200 films have been submitted and now some preselected 15 films are to be viewed by an impressive 5-person jury to choose the very best films for the Expo awards.

Saturday, September 25, 2010

An Unreal Space Opera (singing aliens and all)

Just got notice of an amazing machinima movie project. Composer Richard deCosta and his team have started to create a Machinima space opera called "K'ai, Death of Dreams".
They plan to use Unreal 3 for main character and indoor real-time renderer, CryEngine 3 for main exterior real-time renderer and Processing.org for 2D displays/various 2D elements.
Curious that since a while ago I have in mind to bring opera and machinima together as well. Since I'm not able to write my own opera like they've done, I've had planned to use some well known opera and staging them with machinima. My favourites so far would be a German language opera either from Wagner or Mozart. And like them I had planned to put it in either a Sci-Fi 'Space' setting or a more minimalistic staging like the performances at Amato Opera.

They are now doing a fundraiser at KickStarter for it. The initial round will get the financial ball rolling and get their production crew operating full-time. I hope they'll find enough support and wish them good luck with this very interesting opera project

Friday, September 24, 2010

New Movie: Order in Chaos

Just finished a new Abstract Machinima Movie, which I made for the MachinimUWA II: Art of the Artists challenge in Second Life.
Machinima makers in SL were asked to create a Machinima of between 2 and 5 minutes in length that featured some of the winning artworks from the UWA 3D Art & Design Challenge. They had more than 35 artworks spread across 4 floors, from which to choose.

This movie is featuring December 2009 Winner of the UWA 3D Art & Design Challenge: CHAOS IN ORDER by Igor Ballyhoo
Filmed and edited by Rohan Fermi
Music by Kirsty Hawkshaw
Creative Commons by-nc-sa v1.0
Attribution-NonCommercial-ShareAlike

Sunday, September 19, 2010

Call for Machinima by Atopic Festival

Last year, the first edition of Atopic Festival, international art festival dedicted to virtual realities, allowed a wide audience to discover Machinima : movie realized by filming inside a virtual world or inside a video game. This year the festival will take place 5th to 20th november.

*The contest*
A selection committee will choose best movies according to one of the following categories : narrative, creative and alternative. Three films will be rewarded : “the audience award » and “first and second prizes of the jury”. The call for entries is intended to Machinima films and creation by allowing winners to see their film screened during the festival and in the prestigious setting of the Geode .

*Conditions and contacts*
The contest is open to all. Machinimas already produced will be accepted. Quality must be of the highest possible, that it can be projected in the big screen.

To participate, contact : machinima@atopicfestival.com
Deadline: 27th of September, 2010, at noon.

Friday, September 17, 2010

Machinima Expo 2010 Trailer

While playing around with the new Muvizu features, I thought why not make something useful, so created this short trailer for Machinima Expo 2010.

Thursday, September 9, 2010

New features for Muvizu

Just recently Muvizu has been improved by adding some very interesting new features. Besides their are now more sets available the new highlights are:

1. Camera animations
2. Importing 3D models

Import is done through Unreal Engines .ase format. There are importers available for most 3D tools including Maya, 3dsMax, Sketchup and Blender. Unfortunately I did not get the exporter for Blender 2.53 to work, but Blender 2.49 worked fine. See below my imported Suzanne in Muvizu.

Thursday, July 8, 2010

Monday, July 5, 2010

Custom props for Voovees Director

A while ago good old Machinima tool ZenCub3d has been relaunched as Voovees Director. Over the last days I'd run some first test on creating custom assets/props for voovees.
Here are the first results:




The blackboard in the back is a modified voovees prop done by simple texture modding. The simple textured cylinder is created from withing 3dsmax. The monkey, as you may have spotted already, is done in Blender (suzanne) and it shows that complex shapes,UV's and textures work perfect in voovees director as well.

Tuesday, June 29, 2010

How to make money with Machinima.

Sorry for the catchy title and sure this is no post on how to get rich with making machinima movies. I just want to write about an idea I had a while ago and which came back into my mind through the start of the Flattr service. Flattr is a social micropayment platform that lets you show love for the things you like. One of the main restriction we have with Machinima is that we are not allowed to use it commercially since most of the time we use games or content that doesn't allow that. We are happy that at least we can publish our movies, but earning any income from them is tough. Most of the time we don't care about that because we make movies because we love it and earn our money elsewhere. But wouldn't it be nice to be able to pay some bills with money income based on your creative work we like that much and maybe some day make a living just by by creating machinima movies?
So how does it work? The basic idea goes back to an interesting talk on Linux and Open Source development at a conference years ago. It draws a close connection to Open Source and 'Gift economy'.
"A gift economy (or gift culture) is a society where valuable goods and services are regularly given without any explicit agreement for immediate or future rewards". Of course I don't want to see the society as a whole to change, nor do I want to replace money (maybe it might need some changes how money is used in our society). The main point about a gift that is important is that what we receive (the gift) is in no direct connection to what we create (the movies). And we are already part of kinda gift econony, since all our movies, blog posts etc. are already gifts to the society. So we only need to extablish a way that others are able to send us gifts (money prefered) as well to support us. It's different from asking for money (support) for a next movie project or in exchange to any benefit like access to bonus, HQ version , etc. It has to be a pure gift and as the said above 'without any explicit agreement for immediate or future rewards'. Only that way any commercial relation to the movies is removed. That way we can create our movies using any game/tool we like and still have the opportunity to pay our bills.
The main problem is still how to rise the awarness about this new way to support our work. A platform like Flattr might help, but maybe we find other ways to establish different, more creative way for others to make them aware that we are accepting gifts as well. This will not solve any problem with machinima, we are still bound to IP based problems when we want to send the to some festivals or even show on or sell it to TV. And of course there are some things I don't like about the Flattr platform, but I see it as a start and I hope more services like this will arise that will help us making some money with machinima.

Edit: I actually managed to get part of Flattr beta. If you like you can now Flattr me below. Thank you for your support. Let me know if you need an invite to test this platform as well.


Tuesday, May 25, 2010

Machiniplex Forum on “Experimental Machinima”

This weekend another interessting and inspiring Machiniplex Forum will take place in Second Life.
From the Machiniplex Blog:

"Next
Sunday, May 31st @9AM (Pacific Time), Machiniplex will host its May forum on “Experimental Machinima”. Our special guest will be Tom Jantol, an award-winning Machinima filmmaker. Tom has been making poetic and experimental machinima for many years and putting the finishing touches on his most recent film “Dear Fairy”. We hope to show “Dear Fairy” as a work in progress at the forum on Sunday. ...
Claus-Dieter Schulz (Liberty City, 9), along with Lainy Voom (Push, The Dumb Man), will also be on hand to discuss their own experimental work. Both directors have focused on the experimental in their work, but in very different ways than Tom Jantol. So it will be a lively conversation."

I look forward to meet you there.

Friday, April 30, 2010

Machinima@FMX 2010

FMX 2010 will take place next week from May 04-07 in Stuttgart, Germany. FMX is the leading conference on Animation, Effects, Games and Interactive Media in Europe and has grown to become one of the most important international conferences in the industry during the past few years. I'm invited to present a 1h Machinima screening as part of the ECHTZEIT Lounge and Symposium. The screening will be on May 7th 15:00-16:00. If you plan to attend FMX please let me know. Thank's a lot to all of you who helped and supported me preparing that event. I wish I had more time to screen all the excellent machinima movies that were released since last year.

Here is the final list of films that will be screened at FMX 2010:

Push by Lainy Voom
The Remake by Tom Jantol
Shelf Life: Chapter One by James Spencer and Jon Sortland
Sweet Nothingness by Phil Rice
Clockwork by Iain Friar
The Orchard by Dan Ross
Mo&Ma (Making of) by Thorsten Strack (L4-Kreation)

If time permits, I've planed to screen my movies "9" and "the Graveyard" as well.

In addition next week we'll have here the The Stuttgart Festival of Animated Film (May 4.-9. 2010). It was founded in 1982 and is one of the biggest and most important festivals of animation film worldwide. Although they have not yet a machinima category or screening it's great to see that Friedrich Kirscher will run two machinima workshops there.

Thursday, April 29, 2010

Chromatose Anymation Festival starts tomorrow

The first Chromatose Anymation Festival – taking place in St. John's from April 30 to May 2 - a fusion of animation, performance art and live music, featuring experimental, D.I.Y., C.G.I. and cross-platform animations from innovative minds around the world.





















FEATURING ANIMATIONS FROM:
Tom Jantol (Croatia/UK), Liz Solo (NF), Osprey Therian (UK), Phaylen Fairchild (USA), DTR/Crash Jones (NF), The Third Faction (International), Jeremy Rice (NF), Claus-Dieter Schulz (UK), Robbie Dingo (UK), Aram Kouyoumdjian/Down With the Butterfly (Nova Scotia), Alasdair Brotherson/Jock Mooney/Tom Fun Family Orchestra (Nova Scotia), Company House (Nova Scotia), Pyewacket Kanyanenko (Australia), Trace Sanderson/Lainy Voom (UK), The Second Front (International), Drew Lightfoot/In Flight Safety (Canada) and more.

I'm proud they accepted and will screen my most recent movies "9" and "the Graveyard" at this new festival.

Saturday, April 10, 2010

Chromatose Anymation Festival

The Chromatose Anymation Festival will take place in St. John's, Newfoundland from April 30 to May 2, 2010. This festival celebrates the work of independent artists pioneering new approaches to animation. The term "anymation" was coined by Croatian animation artist Tom Jantol (see Tom Jantol's Anymation Manifesto)
The festival organized by the Black Bag Media Collective will be a fusion of new animation, performance art and live music events. They are still accepting submissions and are looking for handmade, DIY, cross platform and/or experimental machinima and animation from independent artists.
To propose a screening of your work send a link to your animation in an email to theblackbags@yahoo.ca with the heading CHROMATOSE ANYMATION FESTIVAL.
Deadline to send animations is April 15, 2010.

Friday, March 26, 2010

Machinima Makers wanted for Bitfilm 2010

Bitfilm festival just send out a 'Call for Ideas' to Machinima makers to contribute for their 'Money & Me' movie project:

"We are looking for ideas for the frame story of our feature film Money & Me. This full-length film about Money will be created from various short films, united by a single frame narrative, and produced by us with the help of the international Machinima community. This frame story, which takes place in the financial scenes of Singapore and London, will make up about 20% of the whole film."

For more informations please have a look at the PDF you find at this project page. It's great machinima again will play an important role at this year's Bitfilm event. As I've mentioned in a recent post, from the partly commercial concept behind 'Money & Me' this excludes all game based machinima. The machinima production doesn't allow any IP strings attached. As Aaron Koenig from Bitfilm told me they plan to shoot the film in Twinity (a German based virtual world like SL) or maybe using the Crytek game engine. I'm not sure if other machinima platforms are an option as well. Right now they are looking for interesting story ideas. In cooperation with the creators of the selected ideas they will develop a script and shoot the film.

Wednesday, March 10, 2010

3D or not 3D

There has been an interesting discussion following a blog post by Phil Rice: 3D is (Very Nearly) Here
It had an interesting comment by our respected anymation artist Tom Jantol who is still very sceptic about the current 3D evolution.
"But really, I don't get it. This 3D path. If someone is willing to explain, I am ready to listen. I mean, this is not new element of film grammar, new way of telling stories, even new tool of author's visualization toolbox.... "
Guess I'll have to add my 5c here now. I have to commit I'm a bit biased when it comes to (stereoscopic) 3D. Many years ago I worked a lot with 3D (mainly work on Virtual Reality, although mostly the audio part) and my first steps into 'Machinima' was indeed a S3D project (fully immersive with those uncomfortable head mounted displays). And as a reply to one of Tom's comments:
"But wait, in next scene a hero's leg is so real that I can smell it? But I can't, and it feels real because of the reason why it is in front of the camera, not because of third dimension".
In that particular project we indeed had added 'smell'. When the bed of roses was approched by the viewer he actually could smell them. That was in 2000. Guess it will need some time for me to get that 'immersive' with Machinima again.

Judging the value of S3D at it's current state is not easy, besides the hype and the technology get's pushed a lot by companies to sell new products. If I remeber right there just have been
2 movies (Coraline and Avatar) who have been produced for 3D from the beginning. I have to commit that Avatar was a huge disappointment to me, not only when it comes to 3D. I had some expectations about what Cameron was to come up with. I have learned a lot from him and his films. But the 3D in Avatar didn't catch me at all. I hadn't the chance to watch it on IMAX, that could change my view a bit, but mostly he seemed to got more wrong on 3D than I had expected. Nevertheless I believe in the added value of 3D. I was impressed by a lot of the 3D IMAX films I've seen. And some scenes in other 3D films including Coraline and Avatar give me the impression that in the right hands it could lead to some new breathtaking experiences.
I fully agree with Phil "What most interests me about 3D is what someone like YOU (Tom) or m dot Strange could do with it, because you'd not be the least bit concerned about how it's "supposed to be" used, you'd use it in some way people weren't expecting, in such a way that it WOULD serve as a powerful adjective to your film language rather that just an amusement park gimmick."
The best comparison about the switch from 2D to 3D is the switch from black and white film to colored film. Not the whole film language had to be revised and it could be debated as well on what color could add to a story and the movie itself. But now many years after that transition has made, it is clear to us that indeed color added something to the films we watch every day. And in the right hands it indeed makes a difference. More difference than just by making it look to more realistic.
I don't believe right now that in the near future we will have almost all movies in 3D with some 2D exceptions (like with b/w movies today), but for me it is an interesting area to research and explore. And I already know it will take a decent amount of time and a lot of hard work until I will release my first 3D movie.

Saturday, March 6, 2010

3D Moviestorm Machinima

As you may know I'm interested in 3D and 3D Machinima since quite a while. Maybe some of you have followed my Blog posts about that topic. As Phil Rice from z-studios postet recently '3D is (Very Nearly) Here'. It's great to see the first stereoscopic 3D machinima made with Moviestorm has been released. This is not yet a build in standard feature of Moviestorm, but we will see this in the future. This movie is a test piece for Moviestorm's new 3D feature. I hope it will not take too long until this new feature will be officially released. Moviestorm will be a great tool to help us experiment with 3D.

The Graveyard 3D

Yes, YouTube has already implemented a feature to share and view stereoscopic 3D movies. With the viewer once can choose over 10 different ways to view the film. And it's easy now to distribute your 3D movie using YouTube:

HOW TO MAKE 3D YOUTUBE VIDEOS - Yuriythebest's Don't Ask Me Again Guide

YouTube 3d feature

Hope to see your first 3D machinima movie soon. Good luck.

Thursday, March 4, 2010

Bitfilm 2010: No Machinima?

Bitfilm one of the few international festivals that had a seperate machinima category seems to have dropped this category this year.

From their recent press release:

"Thanks to the Internet, filmmakers from all over the world can work together on one
feature film; the Internet audience‘s votes will determine the film‘s content. The Bitfilm Festival 2010 will be more than a festival - it will be a worldwide „crowd production“. Its result will be a full-length feature film on one topic: Money & Me. Filmmakers are asked to share their personal views on financial affairs."

"Via an online vote, the audience will decide which short films will be chosen for the final film in the following categories: documentary, fiction and animation. The most popular film in every category will receive prize money donated by the Cultural Authority of the Federal State of Hamburg. All selected films will receive a share in the film’s profits."

Since this year "it's all about money", it's clear why they had to drop machinima as a seperate category. You need to own all the content rights and since it's for commercial use it's even more difficult to achieve since that excludes to use most of the creative commons content as well to make your movie. The animation category might be a place one could seak in with tools like Moviestorm, iClone and SecondLife. The content final version of the film needs to be in HD resolution (2K). I have no idea if that could be produced by those tools in the quality they expect. Good to know that for the screening copy they accept all standard video formats.

Although an interesting concept to make, finance and distribute a film, I'm very disappointed we lost Bitfilm for machinima as a festival platform. Bitfilm was very supportive and helped a lot to spread the word about machinima worldwide over the last years.
Their topic "Money & Me." is interesting especially shortly after, or maybe still in between, the financial crisis. I'm interested to see what filmmakers around the world come up with.
Looks like 'Money' did win against machinima filmmakers again. Not only it's very hard to impossible to make any money with our creative work. Now 'Money' forces us out of Bitfilm festival. Can we strike back?

If you want to participate: Submission deadline is July 31, 2010




Wednesday, March 3, 2010

New Movie: the Graveyard. (NIN version)

I still love the original version, but from some comments I got and from my own impression I recognized some flaws. By making the choice to use the song from the original game this imposts a much faster pace to the editing than was good for the film. And since the song is in a not widespread language (Flemish) I had to put subtitles on. At the end it's a bit an information overload. You have to watch, listen and read at the same time. This could kill the mood that could be set by the film. Although I recognized that very soon after releasing the movie it needed one of those miracles to help. By random listening to tracks on my iPod, I came across that Nine Inch Nails song. I didn't remember to have ever heard it before, but did know instantly that this is the right music for that film. It had the right pace, set the right mood and has no text on it's own that puts some kind of interpretation to the film. Since my work on abstract film, I love the idea to let the viewer be part of the story and leave enough room for his/her own interpretation. I hope you like this new version and look forward your reviews, comments, critics.
Enough words. Let the movie speak for itself.

Thursday, February 25, 2010

Moby Music Video Contest

Moby is having a competition where mobygratis users can win $5,000 to make a video for his new song 'wait for me'. Looks like an interesting challenge and opportunity for machinima moviemakers.
Bryn Oh has already submitted his SecondLife machinima:
MOBY - WAIT FOR ME by Bryn Oh

KEY DATES

  • Open for entries: Feb 22
  • Entries close: Apr 5
  • 6 Finalists announced: Apr 12
  • Winner announced: Apr 19

PRIZES

  • Serviced worldwide as the Wait For Me music video
  • US$5,000 cash for winner
  • US$1,000 each for the 2 best finalists
details are at: http://genero.tv/moby/


Official Music Video:
Wait For Me by Jessica Dimmock

MMIF 2010 Playlist and Pictures














I had a great time at the MMIF2010 Machinima festival. Festival organizer Chantal Harvey and her team put together an amazing machinima festival. It must have been a lot of work expecially with all the technical stuff involved in setting up such a huge event in both SL and RL. I've unfortunaley not had the chance to attend the whole 9 hours of screening, but I was surprised that when I joined in for the last 3 hours, the place was still crowded and even until the last hour where my movie was shown there was a huge and interested audience watching the movies. It was just announced they will run the festival again next year: MMIF 2011: Saturday february 19th!
I'll try to do my best to improve the quality of my movie work to meet the requirements to attend next year as well. For those of you who couldn't attend the festival and/or want to watch some of the movies shown again, they are available via the following playlist:
Chantal Harvey’s MMIF 2010 playlist

A collection of pictures from the festival can be found at Flickr:
http://www.flickr.com/groups/mmif/

Machinima Screening at Gallery Maskinen

Just got informed that Gallery Maskinen will show 3 of my movies at their Machinima screening on 2 March 2010. The screening will take place in HUMlab at the Umeå University in the northern part of Sweden.
Maskinen is an artist-run, non-profit gallery. Their ambition is to run a nontraditional gallery that doesn’t necessarily work inside ”The White Cube” and give place to lesser-exposed trends in the different forms of contemporary art. Established, as well as un-established artists are represented in Maskinen. More info: http://gallerimaskinen.se

Thursday, February 18, 2010

MMIF 2010: Avatars starring at global film festival

The build is done, the media is set, 4 sims are prepared for the
MaMachinima International Festival 2010
Saturday Feb. 20 th , 2010
MMIF sims (SL™) + PLANETART, Wibautstraat 150 Amsterdam (NL).

Festival organizer Chantal Harvey and her team have done an excellent job creating an amazing venue for the festival, preseting an interesting and inspiring collection of machinima artwork.

From the offical press release:

MMIF 2010′ is the second edition of an annual film festival in 3D cyberspace with a screening in physical space (‘RL’). A seven hour movie marathon with a two hour afterparty. MMIF 2010 can also be followed on the web via live stream broadcasts.
The MMIF is a celebration of ‘Machinima’: a new cinematic art form, created with virtual worlds and video games. On 3D Internet platforms like Second Life®, any kind of movie sets can be build for very low costs. The MMIF aims to bring machinima to a wider audience, online – and offline. Machinima artists from all over the world are present in real time at the virtual MMIF Theatre. They present over 50 short films and have talks with other machinimatographers and an international audience

The festivals will show creative work of over 40 artists. For a total of 7 hours the movies are screened in both Second Life and Amsterdam. I'm proud to be part of that event. My recent movie 'the Graveyard' will be screened in the track from 5 pm - 6 pm PST (2 -3 am CET, Sunday) hosted by Phaylen Fairchild. Hope to meet you there.

For more details about the festival and detailed schedule can be found at the festival Website: MMIF 2010
Live media streams and SL Teleport links via http://live.MMIF.org