Thursday, December 24, 2009

Machinima@Miami Animation Festival

Phil Rice has put together an excellent line up of machinima films for the A.D.A.M. & E.V.E. Winter Break Mini Fest (an animation / digital arts festival). The one hour machinima program will be screening at the Miami Science Museum on December 27-28, 2009. I'm proud my last short film 'the Graveyard' made it into that screening.
Machinima Films screened at A.D.A.M. & E.V.E. Festival Miami

Friday, December 18, 2009

Dragon Age Toolset News

The community using the Dragon Age Toolset is steadily growing. Besides some Machinima tests I've not seen any Dragon Age Machinima so far, but that will change soon. Some members have already announced to work on a Machinima film.
The Dragon Age Forum has been better structured and now the Toolset has 6 sub-forums. One called 'Cutscenes' which is for disussions around Machinima and the tools to be used to create cinematics (like the cutscene and FaceFX editor). 'search' is now working as well in the forum.

A new version of the Toolset has been released (Version 1.01). This version fixes the missing FaceFX entry and now using the toolset should no longer interfere with playing the game.
And even better - it now has ALL the game assets form the single player campaign included (levels, cutscenes, etc.) . Ready to explore, learn from and ready use in your own mods or machinima. Single player and core resource source files are available as seperate downloads as well.

The number of video tutorials for the toolkit is growing.
DragonAge22's toolset video tutorials (now 12) where the last two are cutscene/machinima tutorials. DragonAge22's video's on YT

SilentCid has reworked and improved his video tutorials:
Cid's Video Tutorials ver. 2 parts 1,2, and 3
Cid's Video Tutorials Version 2 Part 4

Qkrch shows how to begin with the DA toolset, focused for the experienced NWN builder.
Videos are in youtube, HD enabled, spanish voice with English subtitles: Qkrch's Toolset tutorials Spanish/English sub

Tuesday, December 1, 2009

Blender 2.5 released

The first official testing release of Blender 2.5 has been released. Work on Blender 2.5 will proceed alongside the Durian open movie project, along with continued collaborative work from the worldwide developer community leading up to a fully stabilised and production ready Blender 2.6 release in mid 2010. This version of Blender has the Blender Game Engine (BGE) build in so it's a tool for Machinima as well. There might be some changes to the BGE implementation until 2.6 but that gives you enough time to learn the new interace and features of Blender. If you want to have control of everything in your production and as well have a tool with no EULA strings attached, have a look at Blender. Interested? Michael Fox has made some great videos about Blender 2.5 at his Blog 'Blender Labrat'