Wednesday, August 26, 2009

"9" alternate soundtrack version

I've just uploaded an alternate version of "9". This version uses music made by my friend and coworker on that project Martin Gürtner. I'm happy to have now an IP free version of that movie as well. I know it might be a bit confusing when listen to it. It's easy to get hooked to the Boards of Canada soundtrack. I hope you give the new version a look and hope you like my choice and Martin's music as well.

Tuesday, August 25, 2009

Animatu Festival Nominees

Animatu Festival just announced their list of nominated films for this year. I'm proud and honoured to see Liberty City on it :).

Categoria – Category: Machinima

L‟Aquila e la Nuvola – The Eagle and the Cloud
Realizadores – Directors: Elena La Regina
País – Country: Itália – Italy

Liberty City
Realizadores – Directors: Claus-Dieter Schulz
País – Country: Alemanha – Germany

Room 667
Realizadores – Directors: Sílvia Vieira
País – Country: Portugal

Sweet Nothingness
Realizadores – Directors: Phil Rice
País – Country: EUA – USA

The Spy Who Lives Here
Realizadores – Directors: Pooky Amsterdam, Russel (Rosco) Boyd
País – Country: EUA - USA

The full list of all categories is now online at their website
Congratulations to all !

Monday, August 24, 2009

Game podcast with Love

If you need a good game podcast listen to Gamers with Jobs.
I'll highly recommend listening to their last Episode Nr. 148 with Special Guest and Love Developer Eskil Steenberg on it. What Eskil has to tell about his new game, game development and technology is very interesting. I have his game LOVE on my radar for quite a while. I like the concept and the NPR (non photorealistic rendering) style a lot. Which makes it a game I'll want to make a machinima movie with. Hope it will not take too long until it will be released.
LOVE GDC 2009 Gameplay video

Thursday, August 20, 2009

Bitfilm festival online voting started

All the nominated film for Bitfilm Festival 09 or online now and open for online voting. The Bitfilm community decides by this online voting on the winners, the deadline is September 24.
Machinim Award category.

Machiniplex Premiere for "9"

I'm really proud and excited that my new machinima movie "9" will be featured at Machiniplex on Sept 13th (Sunday) at 11AM Pacific Time / 8PM Germany. The Premiere will be held in Second Life at Hathead's Island Lounge.
I'm still a bit scared about the Q&A session, but excited to meet other machinima filmmakers and an interested audience at the event. For more details about the movie and the event check out the Machiniplex Blog.

Sunday, August 16, 2009

New Machinima Tools

Some new Machinima Tools appeared on my radar. As Bllius wrote already on his blog,
'Machinima Studio' is a tool that allows you to design, capture and export your own machinima movie-scenes in an easy and intiutive way.. I'll download it today and will have a look. Right now ony a limited set of game content is supported, but that may hopefully change soon.

'MachStudio Pro' is 3D visualization suite based on a real-time (GPU powered) rendering engine. Unfortunaley the price tag makes it affordable for only a few of us.

Two other tools that might be of interest are:

'Mixamo' is a new tool to create 3D character animations based mainly on preset library. The workflow looks a bit like 'Animeeple'

'Evolver' as a website where you can create and customize a 3D character model (avatar) online and export it in a several format to us it in your tool (Animeeple, Mixamo, FaceFX, Blender..). Building an avatar is free, but you have to pay when you want to download the fully rigged avatar.

Monday, August 3, 2009

3D Machinima Part3: Recording

In my last post I wrote about the main 3 different 3D graphic drivers to get stereoscopic data displayed from a lot of games. Now, how do we record/grab them to video files to edit them into our Machinima movie later on? Of course the answer seems obvious: just use Fraps as usual to do that job. Unfortunaley that's were things get tough.
1. I could not test the Nvidia 3D vision setup, but according to Andrew Fear, Fraps might not work. He told me they have an inhouse solution to be able to grab the 2 different video stream to disc. At this this it's not an official solution/tool to be used by us right now. Hope Nvidia will offer a grabbing solution that works for their 3D driver.
2. For iZ3D even 3D display works great, Fraps was unable to record the anaglyphic or other video files. By checking their forum it was reported that maybe with MS-Vista and side-by-side video format may work. WinXP failed so far. Good news is, that they are working on a solution for video recording that either will work with Fraps or their own tool.
3. Right now the only solution that worked was DDD's Tridef Experience. I was able to Fraps their anaglypic and the interlaced video stream without any problems :)
Unfortunaly they offer no side-by-side or upper/lower video output which would be the best output options for later editing. With Anaglyphic encoding you loose some color, with interlaced encoding you loose half the resolution in height. Good news is, they plan to include side-by-side and upper/lower encoding in their next version of their driver.

That's it how far I got for easy real-time recording your game footage. I have to add that most of the games I tested worked with iZ3D and DDD for viewing, but there are exceptions. GTA4 does not start with Tridef (seems to be an XP Problem, Vista is reported to work) *sigh*, no 3D GTA4 machinima from me soon. And I yet have no idea why Second Life doesn't work with any of the above solutions, maybe it's not DirectX.
I plan to edit some of my recordings I've done for testing as soon as I've found a good working solution to distribte them.

Of course there is another way to get your 3D machinima footage recorded. If your game engine is ready for non-realtime rendering from a virtual camera, you have all you need. Just create a double camera setup to record left and right-eye streams seperatly. Maybe it's not that easy to get such a setup for your game engine, but I'm sure as soon as 3D machinima gets more popular the knowledge on these camera setups will be available sooner or later.
For some non-machinima 3D tools like Maya, Max, Blender this is already the case. I'm sure it would not be that difficult to implement a Stereoscopic 3D camera in MovieStorm or iClone, but I don't know if that has priority to them right now.
Next part will be on editing and finally distributing a 3D machinima.