The Festival of Animated Film Stuttgart (ITFS) will take place for the 20th time! ITFS is regarded as one of the biggest and most important festivals for animated film around the world. Around 80,000 viewers and approximately 2,500 accredited people attended the festival last year. This year they are open for Machinima Movies as well!!
Places are in the category Cartoons for Teens (Competition for short films, series, animes, machinimas and cut scenes from computer games). This category focuses on youths aged between 12 and 18 and shows the
best animated series, animes and cut scenes from computer games. Competitions is still open for submission until January 15, 2013 (EXTENDED DEADLINE!) ITFS-Submissions
Philipp Schiefelbein, winner of last year's Bitfilm Machinima Award with his movie Tales of Crusade , just released the first two parts of his new series "Bladedancers".
Made with the Dragon Age:Origins Toolset this new movies again show his amazing skills making Machinima with this toolset.
"The web series „Bladedancers" is about the life and rise of the
kidnapped assassin siblings, Jaldan and Aluria. Over the time they
regain their memories of their previous life's and seal the downfall of
the ruthless clan."
Source Filmmaker is now available for everyone. Found a link to download it in
my Source Games list on Steam today. Now downloading.
Just found this was announced officially yesterday.
"July 10, 2012 – Valve, creator of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the open beta release of Source Filmmaker (SFM), for free, to everyone."
Download, infos,tutorials etc. on sourcefilmmaker.com
I just came across a interesting article in the German computer magazine c't. Just a while ago Microsoft Research Lab showed how to get a 3D scan from an object or scenery with the Kinect. Now the Austrian company PROFACTOR released their software ReconstructMe which allows us to play around with that technology as well. With this software now Real-time 3D Model Reconstruction is in our hands. Having a decent graphics card it even allows 3D capturing in real-time. And it is free for non-commercial use. Export formats include .obj and .3ds. I made a short test and scan of one of my favourite objects and then imported the scan into Blender. It's still some work to use this in a machinima movie project. The model data has a high polygon count, which has to be reduced and so far there in no texturing data grabbed.
In my previous post I introduced my first experiments with Blender and Kinect using Blender Game Engine. I've revisited the project and added some parts I have researched a while ago. So this time I have added a softbody mesh which is controlled by the Kinect as well (hand movements) and added live video/webcam. I think Blender is the only (free) tool out that allows us having a softbody mesh to be rendered in real-time with live video/webcam feed and now with Kinect support. This opens a whole new world for Machinima puppetry. Now it just need's some code for networking. It would be nice to be able to control multiple characters/objects by different users (Kinects) and to stream the webcam/video over the net.