tag:blogger.com,1999:blog-7352090408998494107.post6292219160010533745..comments2023-10-26T05:11:25.726-07:00Comments on Machinima Studios: Blender and Kinect againCD@Machinima Studioshttp://www.blogger.com/profile/03194486014411158613noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7352090408998494107.post-69522783265273722192012-02-29T13:04:33.273-08:002012-02-29T13:04:33.273-08:00This is very cool, I really enjoy reading your pos...This is very cool, I really enjoy reading your posts. Several years ago I was experimenting with Machinima/digital puppetry in Blender, but the technology wasn't quite there yet. I think that has definitely changed.<br /><br />What I would really like to see is a method for recording armature movements in the game engine so they could be edited as animation curves, similar to the way that physics simulations can be recorded and incorporated in to animation.<br /><br />That would give you an incredible amount of flexibility and really make Blender a Machinima powerhouse.Andrewhttps://www.blogger.com/profile/07734798642816713317noreply@blogger.com